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Quite enjoyable concept. The "Pass the Torch" command is brutal sometimes, swapping in P2 immediately before a block comes into jump/duck range. After a few rounds, it became clear that the correct strategy to minimize deaths is for both players to be entering inputs as if each is the active player. If you ever revisit this, might be worth adding a little more buffer time to the obstacle spawning when a torch pass is incoming. All in all, good work!

Thanks :-)